Dust Pan Game Resource Pages

Wednesday, April 17, 2013

One Page Game of the Week: Wrestling with Dice.

One Page Game of the Week:  Wrestling with Dice.
A wrestling game where you use pre rolled pools of D6,s to determine success or failure.
Narrate the moves as you roll them..
A in the ring story telling game I guess?
so
Every player has 10d6 that they pre- roll and keep behind some kind of blind.
The player will also need a red (fatigue die)
Your charter has moves that are tied to combos of dice, simple moves need simple rolls for example a punch might just need a 5 on d6, so if you want to punch you play a die from behind your blind that says 5. If the opponent has a die lower than five he can play it as a counter. Whoever wins narrates the action. “Brutus rears back to punch MR. America but Mr. America ducks blocks the bunch and chops him crossed the chest!”
When a move lands the victim must make a roll ho his fatigue die, if the roll is lower than the number of dice just played against him
When that round is over the winner of the round can choose to reroll the D6 behind his blind or leave it out on the table.
Dice that are left out on the table can be combined with other success full dice and be played as a bigger move. For example after 4 rounds Brutus has a 5, a 3, and a 1 out on the table. He chooses to play that as a bigger move a “suplex” or something. The only way an opponent could counter a combo move is to a number of dice, from behind their blind that all show 1.
Dice played in a combo move are then rerolled behind the players blind and go back into the general pool.
When a move lands the victim must make a roll his fatigue die, if the roll is lower than the number of dice just played against him then the victim must give one die from behind his blind to his opponent.

This is an escape and the control goes back to the opponent.
So goes the match turn by turn.
Pinning
A pin is a normal move if it is successfully played then the victim o the pin must roll dice from behind his blind until he rolls a 5 or 6. If the player runs out of dice before he rolls a 6 then the match is over.