Looking over the fighters Fight styles I noticed "great weapon fighting."
Re-roll damage rolls of 1 or 2 keep the result of the re-roll. Sounds fine, I'm taking it.
Given the systems focus on advantage disadvantage wouldn't make more sense to handle great weapon fighting in a similar way and always roll 2 damage dice then keep the higher, avoiding having to take the time to re-roll? Mathematically it's different, but I'm not taking the time to figure out the exact differences, I think rolling 2 dice would be aesthetically more pleasing.
Here is the character by the way .
For those about to die we salute you.
My D un D guy.
Name: Orin Holzknecht
Race Human +1 all stats
Class : Fighter
Level : 1
Hit Points: 14
Method 4d6 drop the lowest straight up and down, no re-rolls.
Strength : 14 +2
Dexterity: 15 +2
Constitution: 18 +4
Intelligence: 13 +1
Wisdom: 11 +0
Charisma: 14 +2
Glaive heavy , reach , 2 handed, 1d10+2
Scimitar: Finesse, light, 1d6+2
Artisan tools: wood working
Fight style: great weapon fighting (re-roll 1 or 2 on damage)
second wind 1d10+1 haling needs a rest to recharge. (really?)
Alignment: Neutral Good.
Defining event: A fey creature gave me a blessing and reveled my secret origin.
Personalty trait: Thinking is for others I prefer action.
Ideal: There’s no good in pretending I'm something I’m not.
Bond: A proud noble once gave me a beating so I will take it out on any bully I find.
Flaw: I have a weakness for the vices of the city particularly women.