- 2 or more players one of them is a GM.
- If your character is bad at something you roll 1d6
- If your character is OK at something you roll 1d8
- If your character is good at something you roll 1d10
- If your character is very good at something you roll 1d12.
- To be successful you have to roll 5 or higher.
- The higher you roll the better your character does at whatever.
- The lower you roll under 5 (1-4) the worse off your character is from whatever.
Ground covered a thousand times before. I guess that makes this a boring post. I'm still going to press forward, cause it's Wednesday.
Is it a game?It could be if we played it, right?
No, No, No .. this is just a mechanic not a game... why?
What makes it not a game?
It's just a "thing" right, like a stupid Mark thing like the rest of those things...?
What makes a game at all?
Some Links sending you off to things I read before writing this:
What makes a game a game : Keith Burgun for Gamasutra
Our benevolent Wikipedia's Role Playing Game description.
An Ultra light Pocket-mod OSR style RPG by the talented Stuart Robertson.
A slide show in PDF format from hippasus.org, it contains interesting parts about games and learning.
A list of nano games, From Fine mess games. My example is not meant to be a nano / micro game.
An Old School fruitcake recipe.
These are games .... American free Form LARP.
|100% old school.|
have a great day.
Leave thoughts comments and hate filled accusations of fruit maceration in the bowl below.
Lets have fun with this one.
*Note to self this was the least read post I have written in MONTHS! so yeah stay off this topic :) HA! FUGGIN A!