I would implore Park Sunga to do my interiors.
Because I think her work is amazing.
Her architectural series strikes in particular.
From the prow of your ship you see the island come into view. At first it is nothing but a glint on the horizon, then a shining sphere.. a ...
"Mr. Lavant is covered in custard.
Or perhaps it's some form of slime mold. Custard as rule doesn't move on its' own. Light your torches boys. Don't worry about Lavant it's too late for him. He would have wanted it this way, poor, brave, old chap."
"Your lantern throws a powerful spotlight into the vaulted chamber. The old mine has seen better days, puddles glisten among fallen timbers, running water can be heard somewhere to your left. The smell of rotting flesh is nearly overwhelming, your lantern finds the source, the skeletal remains of an unfortunate burrow outlined in the gloom near the room's center."Standard setup, add that the dead burrow has been digested by one of our giant slime molds and the floor is a network of pseudopodia just waiting to detect the next warm blooded creature through the door. The players could detect them by checking the floor carefully, or by creating a more wide spread light source than their hooded lantern. Just seeing the long tube like appendages wouldn't give the players any indication of what they are or what their purpose could be. Slime mold amoebae only aggregate when food is getting scarce, if a mold is encountered in this form it will be actively seeking something to eat.
|This is SCIENCE!|