Dust Pan Game Resource Pages

Tuesday, December 1, 2015

A list of ways to discover something awful.

A list of ways to discover something awful.
(Dear blogger. Thanks for goof'n up the  original formatting, big help that.)



The dog was always digging in the same spot, so we decided to dig there too. It wasn’t long before we found a capstone and the stench reached our noses.

The town has been here a long time. Before the town this  was Gnoll territory, before that  who knows. What we do know is that the canals that were covered over to make way for the town's expansion were here long before we were.

No matter where you are in this town, if you spin a knife it will always point to the  town's center.

My grandfather told us a story once about a farmer he knew uncovering a great stone door while plowing his fields. Supposedly the old man was so frightened by what he found that he covered the  door over and let that field go fallow.

When the moon is full there is one statue in the local graveyard that does not throw a shadow.

Just outside of town a small brook tumbles down from the  mountains. Follow that brook to its source there you will find a small cave.

Every year a drifter wearing heavy homespun leather clothing travels through these parts. It is said he knows every cave, nook,  and, crannie in the area. He rarely speaks and is distrusting of most people. (Appropriated from the local legend of the Leatherman's loop*.)

Near here there is an old logging road that leads to a camp. That logging camp has been deserted for years. The old timers say they used to mine semi precious stones in that valley, but the exact location of the mine has been lost to time.

Goblin footprints in the furrows of the fields.

You’re new here so you need to know. After planting day every household leaves an offering of game on their porch. You HAVE TO do it, understand?

There has been a large fish kill in the nearby creek. Many of the the local trout have washed up in the past few days, and the  water looks cloudy. Something must have happened up stream.

While working on the  foundation of a new grain silo the  local mason uncovered what appears to be a piece of ancient monumental statuary.

All of the horses are gone.

A cold draft has started blowing from the barn foundation. If you stand just so you can feel it.

During some renovations on the manor house these strange papers were found in the  wall. The old, faint appear to mention a cave located just about where the fountain is placed in the back yard.

There is an old story in town that three young people once went into the  woods near Sommer’s Mill and no sign of them was ever seen again. Ever since that stretch of woods has been off limits.

The Duke’s land managers often burn down squatters cabins when they find them. Recently on one such occasion it was discovered the squatter in question had dug a shaft under the cabin into an old forgotten mine.

There is a fairy ring in  Miltner’s field.
(1d10 sub chart)
1.     Nothing grows there, the earth stays damp and brown.
2.     On the  first rainy night of spring strange toads emerge from the ring.
3.     If lightning strikes near the ring the  silhouette of a large manor house can be seen                               for a few moments afterward.
4.     The mushrooms that grow in the ring  will move on their own and rearrange themselves to form         strange symbols.
5.     If it rains the the water puddles in the ring, and woman drinking the water from her own hands             will find it easier to conceive a child.
6.     It is the first place in the  area sunlight hits on the spring solstice.
7.     Sprits can be seen moving about the  ring on moonlight nights, but only from the  corner of your         eye.
8.     It is the  location the  great worm retreated underground.
9.     A very evil man is buried there, no plant will take root in his presence.
10.   The wee folk maintain the ring as a sporting pitch.

Ohlson’s house was swallowed by a sinkhole!

In this very in at this very  hearth a devil once played cards with mortal men. When a simple stable boy saw the devils hoof under the table the beast was exposed and fled. Before fleeing the devil cursed the inn so that no ale or bread would remain fresh under its roof. The devil's mark can still be seen on the  chimney through which it flead.

Clive can call Fairy’s and  they sometimes get up to mischief of their own.

A recent storm unearthed the  hull of a long forgotten shipwreck in a nearby cove.

When the empire took over they insisted we all follow their religion. The old cathedral on the edge of town has stood empty ever since. Run down now it is nearly a ruin. The  empire has decreed it off limits, but when has that ever stopped us?

The footbridge over Layfees river was created when the the rock melted under the blazing hooves of a fleeing devil. The devil jumped the  river and the drops of cooling stone formed a perfect arc over the  swift waters. I was told that on  moonlit nights you can still see the smoke rising from the bridge and the  same devil appears on the far bank to accept bargains.

Rolfeson’s barn was destroyed by a torch from the sky!

-Mark


*most games could have a place for the leatherman.