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The island: (adventure seed)

From the prow of your ship you see the island come into view. At first it is nothing but a glint on the horizon, then a shining sphere.. a ...

Wednesday, May 24, 2017

Final Draft.

Sent the  Final draft of the  game off to  the people who are going to be editing it.

PRAY FOR THEIR SOULS....

I have also done some work on sketches to fill the document with,  decided I don't like any of them and have started redoing said sketches....
It's mostly a form thing.. I like to draw in pencil, the scans of my pencil drawings look like shit.
I got a light board and have started to ink those same drawings so they will look better scanned.
It's a simple process that will take me some time, but now that I am not even thinking about writing stuff ..... I have time.

On that Note:
One last thing I do have to write: In the random story seeed section there is a d20 list of  "Mad lib style" adventure seeds that I never finished.

Neal is doing a table of  AAIE at Gen-Con this year, I want it to be  as close to "done" as it can be by then.

Hopefully  we can transform some RPG  table time:

Like Jinder to Jinder...


Thanks for reading ...
-Mark.

Wednesday, May 17, 2017

Walking AAIE back a few steps.


Latest Additions: 
Added a Jail building to the "The Town" section.

The Jail adds a quick way for characters to pick up rewards by  hunting down fugitives. Gives characters an excuse to broaden their horizons. 
New NPC's include Jailors, guards,  and wardens.
Includes a chart of minor, severe, and horrid crimes.




The Game:
In an effort to have a FINISHED document by the time I die, I'm  cutting "The World" section  form the initial  AAIE document. While I admire the  efforts of  the people who put out 300+ page game books. I don't want AAIE to be that. 150 to 200 pages tops is my target.

I don't actually want to cut from the game, I think "The World" had some potential to act as a nice capstone to the whole thing. With that said, I need to realize that if I don't stop eventually I'll never have anything to show anyone for the effort.
I'll "probably" keep working on the new section and offer it as a complementary document sometime.

Art work:
I' sketching a bunch of strange character portraits to scatter around the  game document.
I'm not much of an artist , but the game is light hearted, I can do light hearted. I'm working almost exclusively in pencil, so they will have to be cleaned up, scanned,  perhaps run through inkscape to make portability a bit easier.
It all takes time.

My logic for using my own art is this: If I were going to acquire art for the book from anyone I would want to pay  them the going rate. It's as simple as that, I don't want to add expenses to the project that I know I will never recoup. I would have to somehow pass the expense onto people desiring  a look at the game, and I don't want to do that.

Thanks for reading
-MArk.

Tuesday, May 2, 2017

A Non Review of "Monkey Business" by the Disorientated Ranger.


Disclosure: This can't be a review because I'm too close to the project.
Not only did I chat with Jens often during his time working on the project. I also contributed some art. Rather than a review the following text should be considered info piece. 

 The writer behind the "Disoriented Ranger (DR)" blog has put out a module called Monkey Business.
It is currently available via Drive through RPG, I believe he plans on a POD version later on, though I can't directly speak to that.

Anyone who has followed the DR blog in any capacity  will know that Jens does not take a shallow stab at anything. He specializes in deep dives. It doesn't matter if he's figuring out a method to roll up Hierarchies for NPC's or Preparing to Run an adventure he always pulls from diverse schools of thought to put his ideas together. I can say without fear of insulting Jens that he "connects the dots" in interesting ways and designs innovative subsystems for everything he does. He thinks about gaming differently a lot of the time and I mean that in the best way possible.

The same can be said for  "Monkey Business."
Jens took the  idea of a module and went deeper. Delivering a product that is fun, irreverent, and a bit gonzo, but also useful. It's full tools built for any GM who may want to set up a jungle hex crawl adventure. The author put in a lot of  work making sure a GM could use the whole product or any part of it  to run anything from a one session wacky adventure to a whole jungle based campaign.

If this is the kind of thing that the reader might have a use for, then by all means give it a look.

Thank you for reading.
-Mark.