Final Post

New Years Day 2018, fin.

Everything has a course For me this Blog has run it's course. It's time to close the door. I have a few thoughts about why  now i...

Wednesday, May 23, 2018

I have a strong desire.

I have a strong desire to work on a game based around exploration.
I have been playing Conan Exiles, and Monster Hunter on the PS4. I also put a ton of time into Terraria a while back and  that still has part of my brain. Those games are informing my  thoughts on gaming in interesting ways.
It occurred to me that pretty much all of my favorite video games have involved unmasking the unknown at one level or the other. Why  not try to embrace that at the gaming table?
Perhaps as part of AAIE or as a separate animal?

I  will never have any time to play it but, whatever.
A new project / idea being a tremendous waste of time and energy is a given, so no use complaining about it.
-Mark.

Wednesday, May 9, 2018

Kick Starter "Streets of Steel"

As of this writing 29 days to go.

Streets of Steel look like it will fund, and looks awesome.
Being an old Double Dragon player, and a Street of Rage devote this is right in my wheel house.

From the page:
"A generation ago, Steel City was a shining beacon of cooperation, peace and prosperity. Neighbors cleaned up after their dogs. Graffiti rarely used offensive language. PTA meeting attendance was high. Then, the Disaster struck. Now, Steel City is a mere shadow of its former glory. Roving bands of thugs terrorize honest citizens. Evil corporations dump toxic waste in the street. PTA meeting attendance is low.
Tired and fed up, a few brave Steel City heroes have banded together to stem the tide of carnage. YOU are one of those heroes. YOU will clean up these STREETS OF STEEL."

This game just looks cool to me. Very nostalgic, with what looks to be a pretty solid mechanical emulation of side scroller beat em up design.

Like I have said a hundred times, I don't do affiliate stuff. I don't know the authors ...yadda yadda.. so feel free to follow the link from another site or whatever.....

Streets of Steel

Wednesday, May 2, 2018

Kickstarter: Nagual, by Scott Gladstein

I know nothing about this game or it's author other than  the kick starter has 8 days to go, is 65% funded, and the game involves Giant Aztec Robots Fighting Aliens.
I mean....
That idea needs to fund.

The Blurb from kickstarter:
"Nagual is a tabletop roleplaying game based around a world of Aztec-inspired giant robots who are the last line of defense against an alien invasion. It is as much inspired by Mesoamerican mythology and spirituality as it is by 80s and 90s mecha series.
Nagual distinguishes itself from other games with it’s very easy to learn, non-intrusive, open, fast-play system, unique mechanics, and its totally novel premise."
Kickstarter link: HERE

Disclaimer:
I get nothing for you following that link or any other. I don't know the author, and I'm not on the backer list because I don't need one more game I'm never going to have time to play. 
With that said: I love the idea of the game, so why not give it a look.

Tuesday, April 3, 2018

Kickstarter of note: Dragon Heresy "a Norse inspired" RPG.

There's a Kickstarter going on for  Dragon Heresy "a Norse inspired" RPG.

Early on I chatted with the author about it once or twice and it seems very interesting. Moreover Douglass Cole at Gaming Ballistic is committed to putting out high quality work.

Check it out

-Mark

Saturday, March 24, 2018

Dragons Conquer America Kick starter

This kick starter looks interesting.
As of this writing 84% Funded, with 18 days to go.
I'm not backing only because I know at this point in my gaming life I would never get to use it.

However, the  concept seems cool enough that I would love to see the product get funded.
hoping my  tiny signal boost will help out.
The link is here.

Dragons Conquer America

From the  page:
"Dragons Conquer America takes you back to a warped, fantasy version of 1512 Mesoamerica, a few years after the first Europeans reached its lands. At that point in time, this region of central America is a melting pot of cultures and identities, bound by the might of the Mexica (a.k.a. the Aztec) empire and threatened by the terrible evils that lurk in the depths of the mossy jungle.

Rumors of foreboding omens seep through the grapevine and keep children up at night; dreadful monsters and decadent phantoms ignite fear and fury among peasants and monarchs alike; the promise of gold and glory forges the most unlikely hunting parties, as adventurers from different nations - and even continents - join forces to vanquish the darkness from the world. All this happens under the deceitful gaze of the Dragons, both American feathered and European scalebound, whose ultimate endgame - if they have any - is yet to be uncovered."
Take a look if you're so inclined.

(Again I don't do affiliate links, so if you know of a blog that can make money off link-backs go use their links instead of mine)

Sunday, March 18, 2018

Dirty Boxing D&D 5th edition Monk Tradition


Explanation:
Yes, this is a dead blog and i'm not writing new material, but occasionally I will find something on my hard drive I think is worth cleaning up and throwing on here. In fact I wrote this months ago and never finished it. I think I stopped because I found better options. I don't remember.
This material is presented unfinished, unbalanced,and untested. I'm hoping it may give someone a tingle of inspiration. 

Disclaimer: because the internet is full of martial arts experts: This work is not meant as an accurate representation or simulation of the  Filipino martial art Panantukan /Suntukan which is sometimes called "Dirty Boxing". I did some reading about them, but I don't know enough about them to claim any level of expertise. Don't correct my usage of the  term "dirty boxing" in the comments I just thought the term sounded better than "Huggy Fighty"
Again it's a dead blog..no one is reading the comments anyway.

For the record, There is nothing presented in this monk tradition that can't be done more efficiently using Dungeon Grappling: by Gaming Ballistic
(Also: I never did affiliate links, I just post products I think are cool... go to another blog then go to drive through too give an active blogger a few pennies.)




Dirty Boxing Monk Tradition:

Who would Enjoy this School?
Some one who enjoys taking down humanoid opponents regardless of their arms and armament. Monks who want to be brawlers, more Bolo Yeung and less Jet li. If the idea of stacking effects on a single target appeals to you.

This will not appeal to:
Those who don’t want to keep track of conditions. A player who wants to take down multiple targets each round. A player whose vision is more Wuxia or wire-fu based. A player who wants to do mystical monk effects at higher levels.

Dirty Boxing: 
Starting when you choose this tradition at 3rd level, you like to get in very close to your opponent hindering their ability to attack with weapons and creating opportunities to take them to the ground.

Step in:
If you are already in melee rage with an opponent you may choose to step in even closer.
Immediately after taking the Attack action on your turn, you may spend 1 Ki point "to step in."
You can impose one of the following effects on that target:

TAKE DOWN: It [the target] must succeed on a Dexterity saving throw Vs your Ki save DC, or be knocked prone.

CROWD: The target has disadvantage on any armed melee attacks against you. If the targets weapon is 2 handed or has the "reach" quality it may not attack you without first Making a STRENGTH saving throw vs your Ki save DC to push you back into normal melee range.

To break your “closer” stance a target must make a STRENGTH saving throw vs your Ki save DC to push you back into normal melee range, use a disengage action, or attempt to grapple you.

Step in can only be used against targets the same or one size class smaller or larger than you. Furthermore targets that have a morphology that is not at least loosely humanoid are not effected by step in. (AKA gelatinous cubes, Manticores, dragons, puddings, and so fourth. GM’s discretion and common sense should rule here)

Mount:
At 6th level:
You may only mount a target one size class larger or less than your own.
If the target is prone at the start of your turn you may make use your attack action to make an opposed strength check (as per the normal grapple rules)to enter a special form of grapple called a Mount:
Effect of mount:
Your target suffers all the normal effects of being grappled except you may not freely move your mounted opponent.
The target must make a successful opposed strength check to break the mount. (As per normal grapple rules)

While in mount:
You may add your monk level /2 to to the damage caused by any successful melee attacks while in mount.
As an attack action You may attempt an opposed strength check (as per grapple rules) to inflict the "restrained" condition on your target, but not on yourself.


Damaging grapple:
Beginning at 11th level:
You may automatically inflict your melee damage rate vs any target you currently have grappled or mounted. This is achieved through either a joint lock or another form of hold. It is a free action.
Or: (pick one)
Devastating throw:
You may spend 3 Ki points to throw a grappled opponent in a manner meant to inflict as much damage as possible.
This is an attack action.
Your opponent must be grappled.
Your opponent takes 5d6+strength damage.
The opponent may make a Dexterity / Acrobatics check vs your Ki DC to reduce the damage by half.
This ends the grapple condition.

Pin point strikes:
At 17th level:
You gain the ability to pick apart your opponent while in tight quarters.
If you have the “Step in” feature active, the critical range of your unarmed strikes is increased by the total of your wisdom modifier.
Furthermore:
If a natural 20 is rolled on any physical attack durrign step in , grapple, or mount the target must make a CON save vs your Ki save DC or be rendered unconscious. (given the “unconscious” condition)


For reference:
Ki save DC= 8 + your proficiency bonus + your Wisdom modifier.

Key statistics:
strength (for grappling) and Wisdom (for the Ki save DC.)

Suggested Feats: (reprinted from various 5th ed sources)

Grapple:
prerequisite: Strength 13 or higher

You’ve developed the skills necessary to hold your own in close-quarters Grappling. You gain the following benefits:

You have advantage on Attack rolls against a creature you are Grappling.
You can use your action to try to pin a creature Grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both Restrained until the grapple ends.

Tavern brawler
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:

Increase your Strength or Constitution score by 1, to a maximum of 20.
You are proficient with improvised weapons.
Your unarmed strike uses a d4 for damage.
When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.

Charger:
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.

If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack's damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).

Mobile:
You are exceptionally speedy and agile. You gain the following benefits:

Your speed increases by 10 feet.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

Monday, March 5, 2018

Starfinder tools

A set of online generators and other tools that may be helpful if you're starting a Starfinder game.
Starfinder tools.com

Edit: There was some confusion.
Theses Starfinder tools are not my work. I apologize for any  confusion. There is a donation page fro the author linked on the Starfinder tools page, throw him or her a dollar.

Friday, February 23, 2018

Trinity Kickstarter: looks great.

reboot if a classic. Looks excellent.
Trinity Kickstarter
6 days left as of this post.
Fully funded, get in on the ground floor.

Thursday, February 15, 2018

Interesting product "Hirelings and Henchmen"

"Hirelings and Henchmen"
Product Blurb (taken from the text at drive through RPG.)
Cawood Publishing presents Hirelings and Henchmen for 5th Edition! A 117-page Game Master's guide packed with 166 NPCs.

At the heart of every adventure are unforgettable characters! This collection of NPCs includes hirelings to aid the heroes and henchmen to oppose them. More than twenty monster NPCs, such as drow, lycanthropes, ogres, rakshasas, and vampires, are also included. These fascinating characters will add depth to any RPG fantasy world. The NPCs could also be used as pre-generated characters. 

The 117-page book includes:

166 NPCs
Hirelings for every class, levels 1-6
Henchmen for every class, levels 1-6
Over 20 monster NPCs including drow, lycanthropes, ogres, rakshasas, vampire spawn, and vampires.
NPC tables to build your own NPCs
All the characters could be used as pre-generated characters


Product Review: (From "The Kind GM" blog)
Link to product. (From Drive through.)

Wednesday, February 14, 2018

Follow up to "The A far off Land" Kickstarter preview,

The "A Far Off Land, A Fate RPG in Two Worlds" Kickstarter (reviewed here with creator interview) Funded.

There is now a preorder link on the kickstarter page (KS page Linked above).

Congratulations to the creators.

Monday, February 12, 2018

Saturday, January 27, 2018

Monday, January 1, 2018

New Years Day 2018, fin.

Everything has a course
For me this Blog has run it's course.
It's time to close the door.
I have a few thoughts about why  now is the right time to shutter this blog but to write a 5000 word eulogy about why I'm not going to blog anymore seems a bit strange.
It's not important anyway.
Not blogging doesn't equal not  playing, talking about, or writing games.

Thanks you to everyone who read, commented on, or shared the things I posted over the past 4 and a half years.

Of course special thanks to the two actual friends I have gained from the blogging experience. Charles Akins and Jens D. They have been constantly supportive of this blog. I appreciate that. I would gladly share a drink with either of them given the opportunity.

I have to also thank Neal Tanner who has done more for my games than I have, and  honestly believes my designs are better than I think they are. We will continue to work together to finish projects and put material on the website and to distribute said projects through  Drive through.

And thank you to  Russ, Jay, Otto, and Chris who have played in the games I have run over the years. Your infinite patients and enthusiasm have been  greatly appreciated.

The blog will remain here for as long as here is a thing. I will still use it for and update the blogroll and links. I will still answer questions and comments when I see them. I will update this blog if something new for Dustpan games appears on Drive through RPG.

You can find further / future Dustpan games material on the  Dustpan web page.
And on Drive through RPG.
Want to talk RPG's ?
Find me as Mark Van Vlack on G+
Find me as Mark Van Vlack on Twitter.

The pages at the top of the  blog provide internal links to the best parts of this blog.

Hope you enjoy your day.
Thanks for reading,

Here's a rabbit for your troubles.


-Mark.

2017 stats:
57 Posts.
About 11 more than last year.