This Blog 2019, Goals and Grommets

Inspired by the 2019 goals post over at Charles's Dragons Never Forget Blog, I figured I would do the same thing. 2018 right around ...

Saturday, February 16, 2019

Map 6

Here's another map for your enjoyment.
This  scan is not great. the paper is just a hair too big from my scanner deck. Eventually I'll cut it down and do a better scan.
Pen on Cheap 140lb paper. Scan in grey-scale 300-dpi.


Sunday, January 27, 2019

GURPS Games 1 and 2.... "Apocalypses - Now & Again"

Preparation.... Recuperation... Preparation...

we play on roll 20 on Friday nights, starting around 7 or 8 pm then we go until about 11 pm . That's not a ton of time. It's also at the end of the work week and nobody has a ton of bandwidth left.
So far we have had two "lets get comfortable with the system games" GURPS has a reputation for being  complicated. Honestly I bought into that having only read second edition GURPS. I feel that game feel was a bit of a mess, and left a bad taste in my mouth. The fourth edition is much more straight forward and even more importantly laid out in a much more user friendly fashion.

Mistakes so far:
  • In character generation I played it too fast and loose with the  equipment. I said "The highest tech level available in the setting is  7" The players did what players do and bought the best tech level 7 stuff they could get their hands on. I should have been more diligent and thoughtful. As in I should have told the players what they were starting with. The result is  three people in the world that are far better equipped than they should be for a post apocalyptic setting. We're going to counter this by having ammo a  rare resource. Lesson learned.
  • Preparation ... I need to  buckle down and dedicate night to prep. Wednesday or Thursday and dedicate it to building the  game and  laying the world a bit. I enjoy and I think am known for running  games with many moving pieces and plots all going on at the same time. So far with this the players have done a fetch quest, and had a bit of a gun fight protecting their camp and that's about it. It was enough to learn the  rules. A chance for everyone to see that getting stabbed once in the torso with a broadsword, without armor, is going to out right kill a dude.
    It's time I did more. I need to start creating the movers and shakers of the post-apocalyptic Duchess county New York. Get the players to a decent sized town and get them mixed up in things. All of that takes prep and I need to  dedicate the energy after work to do that. It used to be easy, but as time goes on it gets more difficult.
  • A simple one which I think I have fixed. Sometimes I forget to have enemies dodge or parry. Just an artifact from playing games that don't include a defense roll. I think I'm over it.

Other than those things the game has been  running fine. A bit of confusion the  first time a shot gun came into play, nothing that a quick look up didn't solve.
GURPS as a system is incredibly simple. Find the  skill level roll under it on 3D6 for success. That's basically it. Any thing that stumps a new GM can default back to that in a pinch.
The complexity comes from the  layers of skills perks and what not the game uses to take into account just about everything. IN the end however that all jsut modifying the skill so it's still not really that complicated. Just modifiers based on situation .. bingo ... no big deal.

What GURPS 4th feels like to me is if Tom Moldvay's Basic D&D had never been replaced. That it had gone through 36 odd years of expansion, revision, and honing. I know it's not he same but that's how I see it.A very old style game that has been sharpened, tumbled, buffed, tested, edited, and  revised until it's about as refined as it's form allows.

Here is a clip of our current roll 20 set up and game map.

I made a set of 9 graphical "stamps" that can be placed on the map as Tokens. With them we can keep journal entries at locations. Later we can go back an reference what happened, and who we might have met at each "stamped" location.
one stamp is a blue GPS like marker. It's used at the end of each game to mark where the characters were heading when we left off.

The actual map is from the USGS survey. There're stitched together collections of the USGS topographic maps arranged by county and state as gathered by Cornell University.
The maps are amazing, a GREAT public resource and deeply interesting on their own merits. Moreover the maps work for my needs. The only issue is that the whole maps are too large for Roll 20. I have to chop them up into the areas I need. It's not that big a deal. I have learned quickly that scaling them correctly is difficult and time consuming. After this first map, that hex grid is likely going away.
Stamp made with inkscape

The players have already plotted travel on roads or thorough flat open ground when they need to be fast. Have had to ford a flooded creek with a washed out bridge, and have enjoyed getting muddy in a swampy area. The maps are sweet, and add much to the feel of the game.






The card decks you see on the  right of the map are decks made of the GURPS combat cards. I cut them up using gimp and  made a roll 20 card out of each one. 
I gave each player a deck so that during combat they can look over the cards as reminders of what their action options are, and the rules attached to those actions.
So far it has been handy but not often used. I think in the middle of play we kind of forget the cards are there.


So that's where we are at with  GURPS. Perhaps next week I'll have a post about the in game story. I think the next game will be the  one where the players are going to finally get involved in some deeper story-line style things.

As long as I can get motivated to set it up.
That's the crust of it all.
Preparation.

Thanks for reading 
-Mark.














Sunday, January 6, 2019

This Blog 2019, Goals and Grommets

Inspired by the 2019 goals post over at Charles's Dragons Never Forget Blog, I figured I would do the same thing.

2018 right around new years I shuttered the Blog. I needed a break. Frankly this blog had been a failed enterprise by all the measures I could come up with. I took that break. I posted a few things that had been  hanging around the hard drive for in some cases years. Beyond those few (9?) posts I didn't do anything here for 12 moths.

Lets see what 2019 has in store for the old Dustpan Blog.

Goals or 2019:

  • Primary Goal: Run more games for and Play in more games with and for my home group.
    Those guys are my ride or die group that have been around for  years and years. Willing to put up with all my shit and still roll dice. I want to game with them more. At the table even.
    • NEAL! Where for art thou!
  • I want to post here once a week.
    • 52 posts, at least.
    • Goals, make them reachable....
  • Perhaps go to one actual Con? I'm not sure I'm not much on crowds.
  • I want to use this space to share my experiences running GURPS 4thE for the first time. 
    • GURPS is a system I read once (2nd edition) and decided to shit on for the better part of 20 years. Now I own the 4th edition basic set and want to run a post apocalyptic game on roll 20 with it. 
    • Will it work? Will I be able to get used to it? Will the players learn that there is no fucking way they soak a shot gun blast at close range? I'll let you all know here.
  • I want to post pics from my attempts to modify Matchbox an Hot Wheels cars for use with Gaslands 
    • We're going to play Gaslands. It will be an awesome at the table game. However the real fun (for me) will be making cars. If there's anyone who is going to put a drill right through their thumb, it's this guy. (THE CROWD WANTS BLOOD!)
      • For the record I already screwed up one car by using the wrong drill bit. So yeah, off to a good start.  
      • Classic Car Wars is still my bae. It always will be.
  • I want to finish AAIE and offer it up on Drive through. 
    • I had a very down on myself year last year. If I'm going to be 100% honest with myself, I was A bit depressed for the  better part of 6 months. I let most of my creative projects slip. I want to do this, this year, somehow.
    • On a side-note I want to add some stuff to drive through for Phase abandon as well.
  • I want to finish, use, and share my "Explorers" game. Which is turning into a a st of DM tools for creating  crazy  environments one hex at a time.
    • I may rip my "system" out of Explorers and make it a  generic set of tools. I haven't decided yet. 
    • I may not.
  • I want to play more games online with people I may or may not know:
    • I want to play more games with Jens D.
    • I want to play a game or two with Charles A.
    • These guys are awesome have great Blogs, make great games, do cool things.I want to play in their games.
  • I have had a good time trying games I may or may not have gotten to try  by playing online with folks from Twitter. 
    • Including but not limited to: The Worst DM, RPG Rambler, Crafty, @Kirbystar, @GamersPlane, and perhaps others whose handles are  momentarily escaping me. (if so I apologize.)
    • I played FATE
    • I Played some Savage Worlds..
    • I played some 2nd Ed. Numenera.
    • I may have not gotten to try any of those games had I not gotten to play with the twitter group, and appreciate the opportunity.
    • Made some friends along the way, which is more important to me.
So that's it . Those are my hobby goals for 2019.
I hope to meet at least some of them.

-Mark